![]() Making a stick man with ZSpheres Step 02: Blocking out Under the Transform palette, use the Move tool to manipulate ZSpheres and the Scale tool to size the spheres up or down. Now that we are set up, draw out ZSphere joints. Next turn on symmetry on the X axis, located in the Transform > Activate Symmetry > X. Next we want to make sure we are facing the front of our sphere by locating Front View (Texture > Image Plane > Front). We get things started by selecting a ZSphere from the Tool menu. We'll cover how to develop and edit hard-surface geometry, making good use of the mesh generation tools and SubTool splitting to manage multiple parts as if our character was real. We'll use basic ZBrush tools like ZSpheres, DynaMesh, sculpting brushes, and Polypaint. In this tutorial we will cover how to create a stylized character wearing a sci-fi suit of armor, from beginning to end in ZBrush. Character artist Pierre Rogers shares the process behind his stylized sci-fi duo "Foxer and Sidekat", using beginner-friendly ZBrush tools.
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